Games

The following are games that students really enjoy and we play on a regular basis, usually to reinforce learning, but sometimes just for a break!

THE “LORAX”
(an adaptation of freeze tag, created by our students!)

One or two students are designated the Lorax(es).  The Lorax hides behind a tree, and the rest of the students (the “Oncelers”) have to find them before the game begins.
Once found, the Lorax is it.  If the Lorax catches someone, they turn into a “Truffula Tree” and must freeze and put there arms in a circle above their head.  They can be unfrozen when a Onceler chops them down (by pretending to hit there legs with an ax three times).  The game is over when all Oncelers become Truffula Trees and the Lorax wins!


TRACK AND SEEK

A version of hide and seek in groups.  One group (the prey) hides a long distance away (seeks shelter), the other group (the predators) counts to 100 (or higher depending on distance).  The predators need to follow the tracks of the prey in order to find them.   Trade roles after they are found.
***Best done in fresh snow***


CAMOUFLAGE

One person is “it”. This person calls out “CAMOUFLAGE!!!!” so everyone can hear it. Once it is called they close their eyes, and count to ten. From this point on they cannot move their feet.

Everyone scatters and has 10 seconds to find a suitable hiding place, the ideal hiding place is one where they can see the person who is “it”, but is hidden from them.

Once the one who is “it” has finished counting, they still are unable to move their feet, and they have to call out people who they see and their hiding spots.

If the person who is it can’t find everyone, they call out “camouflage”, close their eyes and everyone that is left undiscovered come out touch the person that is “it”s hand (“get food”) and hide again in a new place. “It” must count to 15, then open their eyes and try to find everyone.

When there is only one person left, they win and become “it”.

Extensions:
We’ve tied this in with many subjects – snowy owls, fish, whatever the topic of the day is, it can be adapted easily.


FISHY, FISHY
(an adaptation of “Spud”)

Set Up: Give each player a number (in a row ie 1-10); you will need a ball.

Choose one player to be “the fisherperson”. They will not be the fisherperson for the whole game, just to start out.

Have “the fisherperson” start with the ball, while other players (“fish”) circle (“school”) around him/her. The fisherperson must then shout out a number while throwing the ball (“bait”) in the air. All players including “the fisherperson” must run away from the ball. But, if your number is called, you must catch the ball and say “Fishy Fishy!” When you say “Fishy Fishy”, everyone must freeze.

If you are the player with the ball, take three giant steps towards any player. Now, you have to throw the bait at that player. If you miss, then you start again and the player who threw the bait, is now the fisher person.

However, if the player gets hit, they are caught and become dinner (go to the “plate”). The hit player gets one last chance to be fisherperson and throw up the ball and call a number.

The last two players do a vegetable off to find a winner (they have a “duel”-back to back, start walking away from each other and the “dinner plate” calls out a vegetable. The duelers act out the vegetable and the best one wins as chosen by the group)

Extensions:
Why not visit a hatchery or go fishing?
Connect this with over-fishing or similar themes.
No need for elimination – spell out F-I-S-H-Y


HAPPY SAPPY
(an adaptation of “Octopus”)

Select one student to be the Sappy (a sap bucket) and place them in the middle of the field.

Have all other students line up beside one another at one end of the field (imagine the field is a tree and they are at the “roots”), facing Sappy.  They are sap droplets.

When Sappy shouts “Happy Sappy!” all of the students try to run from one side of the field (the “roots”) to the other (the “leaves”).

Sappy can run anywhere in the field.

If a student is tagged by Sappy, their feet become frozen to the ground and their arms stick straight out: they are maple syrup.  They can’t move their feet, but if they touch a droplet as it runs by, the droplet becomes syrup as well. Repeat until almost all students are caught.

The last student(s) remaining at the end of the game gets to be Sappy at the beginning of the next game.

Extensions:

Tie this in with a trip to a local Sugar Shack.
Add more “Sappies” and discuss what happens when we add more taps to trees (we get more sap – good or bad thing?).

The following are activities created by our students!

THE “LORAX”
(an adaptation of freeze tag, created by our students!)

One or two students are designated the Lorax(es).  The Lorax hides behind a tree, and the rest of the students (the “Oncelers”) have to find them before the game begins.
Once found, the Lorax is it.  If the Lorax catches someone, they turn into a “Truffula Tree” and must freeze and put there arms in a circle above their head.  They can be unfrozen when a Onceler chops them down (by pretending to hit there legs with an ax three times).  The game is over when all Oncelers become Truffula Trees and the Lorax wins!


SOCCER BALL TRACK AND SEEK – Created by our student, Luc

One student (the kicker) closes their eyes, spins around and kicks the ball.  All other students try to get the ball.  The student that gets the ball becomes the “tracker” and runs to the kicker.  All other students have 10 seconds to hide. The kicker and tracker must then use the students tracks to find them.  The last person found becomes the kicker for the next game.
***Best done in fresh snow!***

Points:
1 point for Kicker
2 points for getting the ball (becoming the “tracker”)
2 points for last person found

A big thanks to Luc who created this game, drew it out on the chalkboard, did a run through in the classroom and taught us all how to play outside.